Mon, 10 Oct 2011 04:22:59 GMT
Stairs and pathfindingMoar screenshot!
The stairs (i.e. squiggly lines) actually work now - that is, I put in the code that detects whether you're standing on a real stair tile or not. Sure adds a bit of gameness (gamity? gamection?) when you can't just fly through the levels ...

Also not seen in this shot is the path tracing that's still a little buggy. Hopefully will wrap that up this week, which will enable ranged combat to happen.
The stairs (i.e. squiggly lines) actually work now - that is, I put in the code that detects whether you're standing on a real stair tile or not. Sure adds a bit of gameness (gamity? gamection?) when you can't just fly through the levels ...

Also not seen in this shot is the path tracing that's still a little buggy. Hopefully will wrap that up this week, which will enable ranged combat to happen.